Home | Info | Community | Development | myReactOS | Contact Us
ReactOS Development > Doxygens_linetemp.h
Go to the documentation of this file.
00001 /* 00002 * Mesa 3-D graphics library 00003 * Version: 7.0 00004 * 00005 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 00006 * 00007 * Permission is hereby granted, free of charge, to any person obtaining a 00008 * copy of this software and associated documentation files (the "Software"), 00009 * to deal in the Software without restriction, including without limitation 00010 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 00011 * and/or sell copies of the Software, and to permit persons to whom the 00012 * Software is furnished to do so, subject to the following conditions: 00013 * 00014 * The above copyright notice and this permission notice shall be included 00015 * in all copies or substantial portions of the Software. 00016 * 00017 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 00018 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00019 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 00020 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 00021 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 00022 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 00023 */ 00024 00025 00026 /* 00027 * Line Rasterizer Template 00028 * 00029 * This file is #include'd to generate custom line rasterizers. 00030 * 00031 * The following macros may be defined to indicate what auxillary information 00032 * must be interplated along the line: 00033 * INTERP_Z - if defined, interpolate Z values 00034 * INTERP_RGBA - if defined, interpolate RGBA values 00035 * INTERP_INDEX - if defined, interpolate color index values 00036 * INTERP_ATTRIBS - if defined, interpolate attribs (texcoords, varying, etc) 00037 * 00038 * When one can directly address pixels in the color buffer the following 00039 * macros can be defined and used to directly compute pixel addresses during 00040 * rasterization (see pixelPtr): 00041 * PIXEL_TYPE - the datatype of a pixel (GLubyte, GLushort, GLuint) 00042 * BYTES_PER_ROW - number of bytes per row in the color buffer 00043 * PIXEL_ADDRESS(X,Y) - returns the address of pixel at (X,Y) where 00044 * Y==0 at bottom of screen and increases upward. 00045 * 00046 * Similarly, for direct depth buffer access, this type is used for depth 00047 * buffer addressing: 00048 * DEPTH_TYPE - either GLushort or GLuint 00049 * 00050 * Optionally, one may provide one-time setup code 00051 * SETUP_CODE - code which is to be executed once per line 00052 * 00053 * To actually "plot" each pixel the PLOT macro must be defined... 00054 * PLOT(X,Y) - code to plot a pixel. Example: 00055 * if (Z < *zPtr) { 00056 * *zPtr = Z; 00057 * color = pack_rgb( FixedToInt(r0), FixedToInt(g0), 00058 * FixedToInt(b0) ); 00059 * put_pixel( X, Y, color ); 00060 * } 00061 * 00062 * This code was designed for the origin to be in the lower-left corner. 00063 * 00064 */ 00065 00066 00067 static void 00068 NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) 00069 { 00070 const SWcontext *swrast = SWRAST_CONTEXT(ctx); 00071 SWspan span; 00072 GLuint interpFlags = 0; 00073 GLint x0 = (GLint) vert0->attrib[FRAG_ATTRIB_WPOS][0]; 00074 GLint x1 = (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][0]; 00075 GLint y0 = (GLint) vert0->attrib[FRAG_ATTRIB_WPOS][1]; 00076 GLint y1 = (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][1]; 00077 GLint dx, dy; 00078 GLint numPixels; 00079 GLint xstep, ystep; 00080 #if defined(DEPTH_TYPE) 00081 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; 00082 const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0; 00083 struct gl_renderbuffer *zrb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; 00084 #define FixedToDepth(F) ((F) >> fixedToDepthShift) 00085 GLint zPtrXstep, zPtrYstep; 00086 DEPTH_TYPE *zPtr; 00087 #elif defined(INTERP_Z) 00088 const GLint depthBits = ctx->DrawBuffer->Visual.depthBits; 00089 /*ctx->Visual.depthBits;*/ 00090 #endif 00091 #ifdef PIXEL_ADDRESS 00092 PIXEL_TYPE *pixelPtr; 00093 GLint pixelXstep, pixelYstep; 00094 #endif 00095 00096 #ifdef SETUP_CODE 00097 SETUP_CODE 00098 #endif 00099 00100 (void) swrast; 00101 00102 /* Cull primitives with malformed coordinates. 00103 */ 00104 { 00105 GLfloat tmp = vert0->attrib[FRAG_ATTRIB_WPOS][0] + vert0->attrib[FRAG_ATTRIB_WPOS][1] 00106 + vert1->attrib[FRAG_ATTRIB_WPOS][0] + vert1->attrib[FRAG_ATTRIB_WPOS][1]; 00107 if (IS_INF_OR_NAN(tmp)) 00108 return; 00109 } 00110 00111 /* 00112 printf("%s():\n", __FUNCTION__); 00113 printf(" (%f, %f, %f) -> (%f, %f, %f)\n", 00114 vert0->attrib[FRAG_ATTRIB_WPOS][0], 00115 vert0->attrib[FRAG_ATTRIB_WPOS][1], 00116 vert0->attrib[FRAG_ATTRIB_WPOS][2], 00117 vert1->attrib[FRAG_ATTRIB_WPOS][0], 00118 vert1->attrib[FRAG_ATTRIB_WPOS][1], 00119 vert1->attrib[FRAG_ATTRIB_WPOS][2]); 00120 printf(" (%d, %d, %d) -> (%d, %d, %d)\n", 00121 vert0->color[0], vert0->color[1], vert0->color[2], 00122 vert1->color[0], vert1->color[1], vert1->color[2]); 00123 printf(" (%d, %d, %d) -> (%d, %d, %d)\n", 00124 vert0->specular[0], vert0->specular[1], vert0->specular[2], 00125 vert1->specular[0], vert1->specular[1], vert1->specular[2]); 00126 */ 00127 00128 /* 00129 * Despite being clipped to the view volume, the line's window coordinates 00130 * may just lie outside the window bounds. That is, if the legal window 00131 * coordinates are [0,W-1][0,H-1], it's possible for x==W and/or y==H. 00132 * This quick and dirty code nudges the endpoints inside the window if 00133 * necessary. 00134 */ 00135 #ifdef CLIP_HACK 00136 { 00137 GLint w = ctx->DrawBuffer->Width; 00138 GLint h = ctx->DrawBuffer->Height; 00139 if ((x0==w) | (x1==w)) { 00140 if ((x0==w) & (x1==w)) 00141 return; 00142 x0 -= x0==w; 00143 x1 -= x1==w; 00144 } 00145 if ((y0==h) | (y1==h)) { 00146 if ((y0==h) & (y1==h)) 00147 return; 00148 y0 -= y0==h; 00149 y1 -= y1==h; 00150 } 00151 } 00152 #endif 00153 00154 dx = x1 - x0; 00155 dy = y1 - y0; 00156 if (dx == 0 && dy == 0) 00157 return; 00158 00159 /* 00160 printf("%s %d,%d %g %g %g %g %g %g %g %g\n", __FUNCTION__, dx, dy, 00161 vert0->attrib[FRAG_ATTRIB_COL1][0], 00162 vert0->attrib[FRAG_ATTRIB_COL1][1], 00163 vert0->attrib[FRAG_ATTRIB_COL1][2], 00164 vert0->attrib[FRAG_ATTRIB_COL1][3], 00165 vert1->attrib[FRAG_ATTRIB_COL1][0], 00166 vert1->attrib[FRAG_ATTRIB_COL1][1], 00167 vert1->attrib[FRAG_ATTRIB_COL1][2], 00168 vert1->attrib[FRAG_ATTRIB_COL1][3]); 00169 */ 00170 00171 #ifdef DEPTH_TYPE 00172 zPtr = (DEPTH_TYPE *) zrb->GetPointer(ctx, zrb, x0, y0); 00173 #endif 00174 #ifdef PIXEL_ADDRESS 00175 pixelPtr = (PIXEL_TYPE *) PIXEL_ADDRESS(x0,y0); 00176 #endif 00177 00178 if (dx<0) { 00179 dx = -dx; /* make positive */ 00180 xstep = -1; 00181 #ifdef DEPTH_TYPE 00182 zPtrXstep = -((GLint)sizeof(DEPTH_TYPE)); 00183 #endif 00184 #ifdef PIXEL_ADDRESS 00185 pixelXstep = -((GLint)sizeof(PIXEL_TYPE)); 00186 #endif 00187 } 00188 else { 00189 xstep = 1; 00190 #ifdef DEPTH_TYPE 00191 zPtrXstep = ((GLint)sizeof(DEPTH_TYPE)); 00192 #endif 00193 #ifdef PIXEL_ADDRESS 00194 pixelXstep = ((GLint)sizeof(PIXEL_TYPE)); 00195 #endif 00196 } 00197 00198 if (dy<0) { 00199 dy = -dy; /* make positive */ 00200 ystep = -1; 00201 #ifdef DEPTH_TYPE 00202 zPtrYstep = -((GLint) (ctx->DrawBuffer->Width * sizeof(DEPTH_TYPE))); 00203 #endif 00204 #ifdef PIXEL_ADDRESS 00205 pixelYstep = BYTES_PER_ROW; 00206 #endif 00207 } 00208 else { 00209 ystep = 1; 00210 #ifdef DEPTH_TYPE 00211 zPtrYstep = (GLint) (ctx->DrawBuffer->Width * sizeof(DEPTH_TYPE)); 00212 #endif 00213 #ifdef PIXEL_ADDRESS 00214 pixelYstep = -(BYTES_PER_ROW); 00215 #endif 00216 } 00217 00218 ASSERT(dx >= 0); 00219 ASSERT(dy >= 0); 00220 00221 numPixels = MAX2(dx, dy); 00222 00223 /* 00224 * Span setup: compute start and step values for all interpolated values. 00225 */ 00226 #ifdef INTERP_RGBA 00227 interpFlags |= SPAN_RGBA; 00228 if (ctx->Light.ShadeModel == GL_SMOOTH) { 00229 span.red = ChanToFixed(vert0->color[0]); 00230 span.green = ChanToFixed(vert0->color[1]); 00231 span.blue = ChanToFixed(vert0->color[2]); 00232 span.alpha = ChanToFixed(vert0->color[3]); 00233 span.redStep = (ChanToFixed(vert1->color[0]) - span.red ) / numPixels; 00234 span.greenStep = (ChanToFixed(vert1->color[1]) - span.green) / numPixels; 00235 span.blueStep = (ChanToFixed(vert1->color[2]) - span.blue ) / numPixels; 00236 span.alphaStep = (ChanToFixed(vert1->color[3]) - span.alpha) / numPixels; 00237 } 00238 else { 00239 span.red = ChanToFixed(vert1->color[0]); 00240 span.green = ChanToFixed(vert1->color[1]); 00241 span.blue = ChanToFixed(vert1->color[2]); 00242 span.alpha = ChanToFixed(vert1->color[3]); 00243 span.redStep = 0; 00244 span.greenStep = 0; 00245 span.blueStep = 0; 00246 span.alphaStep = 0; 00247 } 00248 #endif 00249 #ifdef INTERP_INDEX 00250 interpFlags |= SPAN_INDEX; 00251 if (ctx->Light.ShadeModel == GL_SMOOTH) { 00252 span.index = FloatToFixed(vert0->attrib[FRAG_ATTRIB_CI][0]); 00253 span.indexStep = FloatToFixed( vert1->attrib[FRAG_ATTRIB_CI][0] 00254 - vert0->attrib[FRAG_ATTRIB_CI][0]) / numPixels; 00255 } 00256 else { 00257 span.index = FloatToFixed(vert1->attrib[FRAG_ATTRIB_CI][0]); 00258 span.indexStep = 0; 00259 } 00260 #endif 00261 #if defined(INTERP_Z) || defined(DEPTH_TYPE) 00262 interpFlags |= SPAN_Z; 00263 { 00264 if (depthBits <= 16) { 00265 span.z = FloatToFixed(vert0->attrib[FRAG_ATTRIB_WPOS][2]) + FIXED_HALF; 00266 span.zStep = FloatToFixed( vert1->attrib[FRAG_ATTRIB_WPOS][2] 00267 - vert0->attrib[FRAG_ATTRIB_WPOS][2]) / numPixels; 00268 } 00269 else { 00270 /* don't use fixed point */ 00271 span.z = (GLuint) vert0->attrib[FRAG_ATTRIB_WPOS][2]; 00272 span.zStep = (GLint) (( vert1->attrib[FRAG_ATTRIB_WPOS][2] 00273 - vert0->attrib[FRAG_ATTRIB_WPOS][2]) / numPixels); 00274 } 00275 } 00276 #endif 00277 #if defined(INTERP_ATTRIBS) 00278 { 00279 const GLfloat invLen = 1.0F / numPixels; 00280 const GLfloat invw0 = vert0->attrib[FRAG_ATTRIB_WPOS][3]; 00281 const GLfloat invw1 = vert1->attrib[FRAG_ATTRIB_WPOS][3]; 00282 00283 span.attrStart[FRAG_ATTRIB_WPOS][3] = invw0; 00284 span.attrStepX[FRAG_ATTRIB_WPOS][3] = (invw1 - invw0) * invLen; 00285 span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0; 00286 00287 ATTRIB_LOOP_BEGIN 00288 if (swrast->_InterpMode[attr] == GL_FLAT) { 00289 COPY_4V(span.attrStart[attr], vert1->attrib[attr]); 00290 ASSIGN_4V(span.attrStepX[attr], 0.0, 0.0, 0.0, 0.0); 00291 } 00292 else { 00293 GLuint c; 00294 for (c = 0; c < 4; c++) { 00295 float da; 00296 span.attrStart[attr][c] = invw0 * vert0->attrib[attr][c]; 00297 da = (invw1 * vert1->attrib[attr][c]) - span.attrStart[attr][c]; 00298 span.attrStepX[attr][c] = da * invLen; 00299 } 00300 } 00301 ASSIGN_4V(span.attrStepY[attr], 0.0, 0.0, 0.0, 0.0); 00302 ATTRIB_LOOP_END 00303 } 00304 #endif 00305 00306 INIT_SPAN(span, GL_LINE); 00307 span.end = numPixels; 00308 span.interpMask = interpFlags; 00309 span.arrayMask = SPAN_XY; 00310 00311 span.facing = swrast->PointLineFacing; 00312 00313 00314 /* 00315 * Draw 00316 */ 00317 00318 if (dx > dy) { 00319 /*** X-major line ***/ 00320 GLint i; 00321 GLint errorInc = dy+dy; 00322 GLint error = errorInc-dx; 00323 GLint errorDec = error-dx; 00324 00325 for (i = 0; i < dx; i++) { 00326 #ifdef DEPTH_TYPE 00327 GLuint Z = FixedToDepth(span.z); 00328 #endif 00329 #ifdef PLOT 00330 PLOT( x0, y0 ); 00331 #else 00332 span.array->x[i] = x0; 00333 span.array->y[i] = y0; 00334 #endif 00335 x0 += xstep; 00336 #ifdef DEPTH_TYPE 00337 zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrXstep); 00338 span.z += span.zStep; 00339 #endif 00340 #ifdef PIXEL_ADDRESS 00341 pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelXstep); 00342 #endif 00343 if (error < 0) { 00344 error += errorInc; 00345 } 00346 else { 00347 error += errorDec; 00348 y0 += ystep; 00349 #ifdef DEPTH_TYPE 00350 zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrYstep); 00351 #endif 00352 #ifdef PIXEL_ADDRESS 00353 pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelYstep); 00354 #endif 00355 } 00356 } 00357 } 00358 else { 00359 /*** Y-major line ***/ 00360 GLint i; 00361 GLint errorInc = dx+dx; 00362 GLint error = errorInc-dy; 00363 GLint errorDec = error-dy; 00364 00365 for (i=0;i<dy;i++) { 00366 #ifdef DEPTH_TYPE 00367 GLuint Z = FixedToDepth(span.z); 00368 #endif 00369 #ifdef PLOT 00370 PLOT( x0, y0 ); 00371 #else 00372 span.array->x[i] = x0; 00373 span.array->y[i] = y0; 00374 #endif 00375 y0 += ystep; 00376 #ifdef DEPTH_TYPE 00377 zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrYstep); 00378 span.z += span.zStep; 00379 #endif 00380 #ifdef PIXEL_ADDRESS 00381 pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelYstep); 00382 #endif 00383 if (error<0) { 00384 error += errorInc; 00385 } 00386 else { 00387 error += errorDec; 00388 x0 += xstep; 00389 #ifdef DEPTH_TYPE 00390 zPtr = (DEPTH_TYPE *) ((GLubyte*) zPtr + zPtrXstep); 00391 #endif 00392 #ifdef PIXEL_ADDRESS 00393 pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelXstep); 00394 #endif 00395 } 00396 } 00397 } 00398 00399 #ifdef RENDER_SPAN 00400 RENDER_SPAN( span ); 00401 #endif 00402 00403 (void)span; 00404 00405 } 00406 00407 00408 #undef NAME 00409 #undef INTERP_Z 00410 #undef INTERP_RGBA 00411 #undef INTERP_ATTRIBS 00412 #undef INTERP_INDEX 00413 #undef PIXEL_ADDRESS 00414 #undef PIXEL_TYPE 00415 #undef DEPTH_TYPE 00416 #undef BYTES_PER_ROW 00417 #undef SETUP_CODE 00418 #undef PLOT 00419 #undef CLIP_HACK 00420 #undef FixedToDepth 00421 #undef RENDER_SPAN Generated on Fri May 25 2012 04:18:51 for ReactOS by
1.7.6.1
|