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ReactOS Development > Doxygen

GLframebuffer Struct Reference

#include <mtypes.h>

Data Fields

_glthread_Mutex Mutex
GLuint Name
GLint RefCount
GLboolean DeletePending
GLvisual Visual
GLboolean Initialized
GLuint Width
GLuint Height
GLenum _Status
struct gl_renderbuffer_attachment Attachment [BUFFER_COUNT]
GLenum ColorDrawBuffer [MAX_DRAW_BUFFERS]
GLenum ColorReadBuffer
GLuint _NumColorDrawBuffers
GLint _ColorDrawBufferIndexes [MAX_DRAW_BUFFERS]
GLint _ColorReadBufferIndex
struct gl_renderbuffer_ColorDrawBuffers [MAX_DRAW_BUFFERS]
struct gl_renderbuffer_ColorReadBuffer
struct gl_renderbuffer_DepthBuffer
struct gl_renderbuffer_StencilBuffer
void(* Delete )(struct gl_framebuffer *fb)
Drawing bounds (Intersection of buffer size and scissor box)
GLint _Xmin
GLint _Xmax
GLint _Ymin
GLint _Ymax
Derived Z buffer stuff
GLuint _DepthMax
GLfloat _DepthMaxF
GLfloat _MRD

Detailed Description

A framebuffer is a collection of renderbuffers (color, depth, stencil, etc). In C++ terms, think of this as a base class from which device drivers will make derived classes.

Definition at line 2377 of file mtypes.h.


The documentation for this struct was generated from the following file:

Generated on Fri May 25 2012 06:19:07 for ReactOS by doxygen 1.7.6.1

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