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ReactOS Development > Doxygens_logic.c
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00001 /* 00002 * Mesa 3-D graphics library 00003 * Version: 6.5.2 00004 * 00005 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 00006 * 00007 * Permission is hereby granted, free of charge, to any person obtaining a 00008 * copy of this software and associated documentation files (the "Software"), 00009 * to deal in the Software without restriction, including without limitation 00010 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 00011 * and/or sell copies of the Software, and to permit persons to whom the 00012 * Software is furnished to do so, subject to the following conditions: 00013 * 00014 * The above copyright notice and this permission notice shall be included 00015 * in all copies or substantial portions of the Software. 00016 * 00017 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 00018 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00019 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 00020 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 00021 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 00022 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 00023 */ 00024 00025 00026 #include "main/glheader.h" 00027 #include "main/context.h" 00028 #include "main/imports.h" 00029 #include "main/macros.h" 00030 00031 #include "s_context.h" 00032 #include "s_logic.h" 00033 #include "s_span.h" 00034 00035 00041 #define LOGIC_OP_LOOP(MODE, MASKSTRIDE) \ 00042 do { \ 00043 GLuint i; \ 00044 switch (MODE) { \ 00045 case GL_CLEAR: \ 00046 for (i = 0; i < n; i++) { \ 00047 if (mask[i / MASKSTRIDE]) { \ 00048 src[i] = 0; \ 00049 } \ 00050 } \ 00051 break; \ 00052 case GL_SET: \ 00053 for (i = 0; i < n; i++) { \ 00054 if (mask[i / MASKSTRIDE]) { \ 00055 src[i] = ~0; \ 00056 } \ 00057 } \ 00058 break; \ 00059 case GL_COPY: \ 00060 /* do nothing */ \ 00061 break; \ 00062 case GL_COPY_INVERTED: \ 00063 for (i = 0; i < n; i++) { \ 00064 if (mask[i / MASKSTRIDE]) { \ 00065 src[i] = ~src[i]; \ 00066 } \ 00067 } \ 00068 break; \ 00069 case GL_NOOP: \ 00070 for (i = 0; i < n; i++) { \ 00071 if (mask[i / MASKSTRIDE]) { \ 00072 src[i] = dest[i]; \ 00073 } \ 00074 } \ 00075 break; \ 00076 case GL_INVERT: \ 00077 for (i = 0; i < n; i++) { \ 00078 if (mask[i / MASKSTRIDE]) { \ 00079 src[i] = ~dest[i]; \ 00080 } \ 00081 } \ 00082 break; \ 00083 case GL_AND: \ 00084 for (i = 0; i < n; i++) { \ 00085 if (mask[i / MASKSTRIDE]) { \ 00086 src[i] &= dest[i]; \ 00087 } \ 00088 } \ 00089 break; \ 00090 case GL_NAND: \ 00091 for (i = 0; i < n; i++) { \ 00092 if (mask[i / MASKSTRIDE]) { \ 00093 src[i] = ~(src[i] & dest[i]); \ 00094 } \ 00095 } \ 00096 break; \ 00097 case GL_OR: \ 00098 for (i = 0; i < n; i++) { \ 00099 if (mask[i / MASKSTRIDE]) { \ 00100 src[i] |= dest[i]; \ 00101 } \ 00102 } \ 00103 break; \ 00104 case GL_NOR: \ 00105 for (i = 0; i < n; i++) { \ 00106 if (mask[i / MASKSTRIDE]) { \ 00107 src[i] = ~(src[i] | dest[i]); \ 00108 } \ 00109 } \ 00110 break; \ 00111 case GL_XOR: \ 00112 for (i = 0; i < n; i++) { \ 00113 if (mask[i / MASKSTRIDE]) { \ 00114 src[i] ^= dest[i]; \ 00115 } \ 00116 } \ 00117 break; \ 00118 case GL_EQUIV: \ 00119 for (i = 0; i < n; i++) { \ 00120 if (mask[i / MASKSTRIDE]) { \ 00121 src[i] = ~(src[i] ^ dest[i]); \ 00122 } \ 00123 } \ 00124 break; \ 00125 case GL_AND_REVERSE: \ 00126 for (i = 0; i < n; i++) { \ 00127 if (mask[i / MASKSTRIDE]) { \ 00128 src[i] = src[i] & ~dest[i]; \ 00129 } \ 00130 } \ 00131 break; \ 00132 case GL_AND_INVERTED: \ 00133 for (i = 0; i < n; i++) { \ 00134 if (mask[i / MASKSTRIDE]) { \ 00135 src[i] = ~src[i] & dest[i]; \ 00136 } \ 00137 } \ 00138 break; \ 00139 case GL_OR_REVERSE: \ 00140 for (i = 0; i < n; i++) { \ 00141 if (mask[i / MASKSTRIDE]) { \ 00142 src[i] = src[i] | ~dest[i]; \ 00143 } \ 00144 } \ 00145 break; \ 00146 case GL_OR_INVERTED: \ 00147 for (i = 0; i < n; i++) { \ 00148 if (mask[i / MASKSTRIDE]) { \ 00149 src[i] = ~src[i] | dest[i]; \ 00150 } \ 00151 } \ 00152 break; \ 00153 default: \ 00154 _mesa_problem(ctx, "bad logicop mode");\ 00155 } \ 00156 } while (0) 00157 00158 00159 00160 static INLINE void 00161 logicop_uint1(GLcontext *ctx, GLuint n, GLuint src[], const GLuint dest[], 00162 const GLubyte mask[]) 00163 { 00164 LOGIC_OP_LOOP(ctx->Color.LogicOp, 1); 00165 } 00166 00167 00168 static INLINE void 00169 logicop_uint2(GLcontext *ctx, GLuint n, GLuint src[], const GLuint dest[], 00170 const GLubyte mask[]) 00171 { 00172 LOGIC_OP_LOOP(ctx->Color.LogicOp, 2); 00173 } 00174 00175 00176 static INLINE void 00177 logicop_uint4(GLcontext *ctx, GLuint n, GLuint src[], const GLuint dest[], 00178 const GLubyte mask[]) 00179 { 00180 LOGIC_OP_LOOP(ctx->Color.LogicOp, 4); 00181 } 00182 00183 00184 00185 /* 00186 * Apply the current logic operator to a span of CI pixels. This is only 00187 * used if the device driver can't do logic ops. 00188 */ 00189 void 00190 _swrast_logicop_ci_span(GLcontext *ctx, struct gl_renderbuffer *rb, 00191 SWspan *span) 00192 { 00193 GLuint dest[MAX_WIDTH]; 00194 GLuint *index = span->array->index; 00195 00196 ASSERT(span->end < MAX_WIDTH); 00197 ASSERT(rb->DataType == GL_UNSIGNED_INT); 00198 00199 /* Read dest values from frame buffer */ 00200 if (span->arrayMask & SPAN_XY) { 00201 _swrast_get_values(ctx, rb, span->end, span->array->x, span->array->y, 00202 dest, sizeof(GLuint)); 00203 } 00204 else { 00205 rb->GetRow(ctx, rb, span->end, span->x, span->y, dest); 00206 } 00207 00208 logicop_uint1(ctx, span->end, index, dest, span->array->mask); 00209 } 00210 00211 00217 void 00218 _swrast_logicop_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb, 00219 SWspan *span) 00220 { 00221 void *rbPixels; 00222 00223 ASSERT(span->end < MAX_WIDTH); 00224 ASSERT(span->arrayMask & SPAN_RGBA); 00225 ASSERT(rb->DataType == span->array->ChanType); 00226 00227 rbPixels = _swrast_get_dest_rgba(ctx, rb, span); 00228 00229 if (span->array->ChanType == GL_UNSIGNED_BYTE) { 00230 /* treat 4*GLubyte as GLuint */ 00231 logicop_uint1(ctx, span->end, 00232 (GLuint *) span->array->rgba8, 00233 (const GLuint *) rbPixels, span->array->mask); 00234 } 00235 else if (span->array->ChanType == GL_UNSIGNED_SHORT) { 00236 /* treat 2*GLushort as GLuint */ 00237 logicop_uint2(ctx, 2 * span->end, 00238 (GLuint *) span->array->rgba16, 00239 (const GLuint *) rbPixels, span->array->mask); 00240 } 00241 else { 00242 logicop_uint4(ctx, 4 * span->end, 00243 (GLuint *) span->array->attribs[FRAG_ATTRIB_COL0], 00244 (const GLuint *) rbPixels, span->array->mask); 00245 } 00246 } Generated on Fri May 25 2012 04:18:51 for ReactOS by
1.7.6.1
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