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if (CTX->Feedback.Count < CTX->Feedback.BufferSize) { \ CTX->Feedback.Buffer[CTX->Feedback.Count] = (GLfloat) (T); \ } \ CTX->Feedback.Count++;
Definition at line 38 of file feedback.h.
Referenced by _mesa_Bitmap(), _swrast_feedback_line(), _swrast_feedback_point(), and _swrast_feedback_triangle().