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Definition at line 42 of file t_dd_unfilled.h.
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLubyte *ef = VB->EdgeFlag;
VERTEX *v[3];
LOCAL_VARS(3);
v[0] = (VERTEX *)GET_VERTEX(e0);
v[1] = (VERTEX *)GET_VERTEX(e1);
v[2] = (VERTEX *)GET_VERTEX(e2);
if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
if (HAVE_RGBA) {
VERT_SAVE_RGBA(0);
VERT_SAVE_RGBA(1);
VERT_COPY_RGBA(v[0], v[2]);
VERT_COPY_RGBA(v[1], v[2]);
if (HAVE_SPEC) {
VERT_SAVE_SPEC(0);
VERT_SAVE_SPEC(1);
VERT_COPY_SPEC(v[0], v[2]);
VERT_COPY_SPEC(v[1], v[2]);
}
} else {
VERT_SAVE_IND(0);
VERT_SAVE_IND(1);
VERT_COPY_IND(v[0], v[2]);
VERT_COPY_IND(v[1], v[2]);
}
}
if (mode == GL_POINT) {
RASTERIZE(GL_POINTS);
if (ef[e0]) POINT( v[0] );
if (ef[e1]) POINT( v[1] );
if (ef[e2]) POINT( v[2] );
}
else {
RASTERIZE(GL_LINES);
if (RENDER_PRIMITIVE == GL_POLYGON) {
if (ef[e2]) LINE( v[2], v[0] );
if (ef[e0]) LINE( v[0], v[1] );
if (ef[e1]) LINE( v[1], v[2] );
}
else {
if (ef[e0]) LINE( v[0], v[1] );
if (ef[e1]) LINE( v[1], v[2] );
if (ef[e2]) LINE( v[2], v[0] );
}
}
if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
if (HAVE_RGBA) {
VERT_RESTORE_RGBA(0);
VERT_RESTORE_RGBA(1);
if (HAVE_SPEC) {
VERT_RESTORE_SPEC(0);
VERT_RESTORE_SPEC(1);
}
} else {
VERT_RESTORE_IND(0);
VERT_RESTORE_IND(1);
}
}
}
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