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[static]
Definition at line 280 of file vertexdeclaration.c.
Referenced by convert_fvf_to_declaration().
{ struct wined3d_vertex_element *elements = state->elements; const struct wined3d_format *format; UINT offset = state->offset; UINT idx = state->idx; elements[idx].format = format_id; elements[idx].input_slot = 0; elements[idx].offset = offset; elements[idx].output_slot = 0; elements[idx].method = WINED3DDECLMETHOD_DEFAULT; elements[idx].usage = usage; elements[idx].usage_idx = usage_idx; format = wined3d_get_format(state->gl_info, format_id); state->offset += format->component_count * format->component_size; ++state->idx; }