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ReactOS Development > Doxygen

blit_shader Struct Reference

#include <wined3d_private.h>

Data Fields

HRESULT(* alloc_private )(struct wined3d_device *device)
void(* free_private )(struct wined3d_device *device)
HRESULT(* set_shader )(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface)
void(* unset_shader )(const struct wined3d_gl_info *gl_info)
BOOL(* blit_supported )(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op, const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format, const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format)
HRESULT(* color_fill )(struct wined3d_device *device, struct wined3d_surface *dst_surface, const RECT *dst_rect, const struct wined3d_color *color)
HRESULT(* depth_fill )(struct wined3d_device *device, struct wined3d_surface *surface, const RECT *rect, float depth)

Detailed Description

Definition at line 1205 of file wined3d_private.h.


The documentation for this struct was generated from the following file:

Generated on Thu May 24 2012 06:16:04 for ReactOS by doxygen 1.7.6.1

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