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ReactOS Development > Doxygen

vbo_context.h
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00001 /*
00002  * mesa 3-D graphics library
00003  * Version:  6.5
00004  *
00005  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
00006  *
00007  * Permission is hereby granted, free of charge, to any person obtaining a
00008  * copy of this software and associated documentation files (the "Software"),
00009  * to deal in the Software without restriction, including without limitation
00010  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
00011  * and/or sell copies of the Software, and to permit persons to whom the
00012  * Software is furnished to do so, subject to the following conditions:
00013  *
00014  * The above copyright notice and this permission notice shall be included
00015  * in all copies or substantial portions of the Software.
00016  *
00017  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
00018  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00019  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
00020  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
00021  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
00022  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00023  */
00024 
00051 #ifndef _VBO_CONTEXT_H
00052 #define _VBO_CONTEXT_H
00053 
00054 #include "vbo.h"
00055 #include "vbo_attrib.h"
00056 #include "vbo_exec.h"
00057 #if FEATURE_dlist
00058 #include "vbo_save.h"
00059 #endif
00060 
00061 
00062 struct vbo_context {
00063    struct gl_client_array currval[VBO_ATTRIB_MAX];
00064    
00065    /* These point into the above.  TODO: remove. 
00066     */
00067    struct gl_client_array *legacy_currval;
00068    struct gl_client_array *generic_currval;
00069    struct gl_client_array *mat_currval;
00070 
00071    GLuint map_vp_none[32];
00072    GLuint map_vp_arb[32];
00073 
00074    GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->Current, ctx->Light.Material */
00075    GLfloat CurrentFloatEdgeFlag;
00076 
00077 
00078    struct vbo_exec_context exec;
00079 #if FEATURE_dlist
00080    struct vbo_save_context save;
00081 #endif
00082 
00083    /* Callback into the driver.  This must always succeed, the driver
00084     * is responsible for initiating any fallback actions required:
00085     */
00086    vbo_draw_func draw_prims;
00087 };
00088 
00089 
00090 static INLINE struct vbo_context *vbo_context(GLcontext *ctx) 
00091 {
00092    return (struct vbo_context *)(ctx->swtnl_im);
00093 }
00094 
00095 enum {
00096    VP_NONE = 1,
00097    VP_NV,
00098    VP_ARB
00099 };
00100 
00101 static INLINE GLuint get_program_mode( GLcontext *ctx )
00102 {
00103    if (!ctx->VertexProgram._Current)
00104       return VP_NONE;
00105    else if (ctx->VertexProgram._Current->IsNVProgram)
00106       return VP_NV;
00107    else
00108       return VP_ARB;
00109 }
00110 
00111 
00112 #endif

Generated on Thu May 24 2012 04:21:02 for ReactOS by doxygen 1.7.6.1

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