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ReactOS Development > Doxygen

drawprim.c File Reference
#include "config.h"
#include "wined3d_private.h"
#include <stdio.h>
#include <math.h>

Go to the source code of this file.

Functions

 WINE_DEFAULT_DEBUG_CHANNEL (d3d_draw)
static void drawStridedFast (const struct wined3d_gl_info *gl_info, GLenum primitive_type, UINT count, UINT idx_size, const void *idx_data, UINT start_idx, INT base_vertex_index)
static void drawStridedSlow (const struct wined3d_device *device, const struct wined3d_context *context, const struct wined3d_stream_info *si, UINT NumVertexes, GLenum glPrimType, const void *idxData, UINT idxSize, UINT startIdx)
static void send_attribute (const struct wined3d_gl_info *gl_info, enum wined3d_format_id format, const UINT index, const void *ptr)
static void drawStridedSlowVs (const struct wined3d_gl_info *gl_info, const struct wined3d_state *state, const struct wined3d_stream_info *si, UINT numberOfVertices, GLenum glPrimitiveType, const void *idxData, UINT idxSize, UINT startIdx)
static void drawStridedInstanced (const struct wined3d_gl_info *gl_info, const struct wined3d_state *state, const struct wined3d_stream_info *si, UINT numberOfVertices, GLenum glPrimitiveType, const void *idxData, UINT idxSize, UINT startIdx, UINT base_vertex_index)
static void remove_vbos (const struct wined3d_gl_info *gl_info, const struct wined3d_state *state, struct wined3d_stream_info *s)
void drawPrimitive (struct wined3d_device *device, UINT index_count, UINT StartIdx, UINT idxSize, const void *idxData)
static void normalize_normal (float *n)
HRESULT tesselate_rectpatch (struct wined3d_device *This, struct WineD3DRectPatch *patch)

Generated on Thu May 24 2012 05:04:18 for ReactOS by doxygen 1.7.6.1

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