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#include "context.h"
#include "fbobject.h"
#include "texformat.h"
#include "texrender.h"
#include "renderbuffer.h"
Go to the source code of this file.
Data Structures |
| struct | texture_renderbuffer |
Functions |
| static void | texture_get_row (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, void *values) |
| static void | texture_get_values (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], void *values) |
| static void | texture_put_row (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) |
| static void | texture_put_row_rgb (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) |
| static void | texture_put_mono_row (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *value, const GLubyte *mask) |
| static void | texture_put_values (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *values, const GLubyte *mask) |
| static void | texture_put_mono_values (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *value, const GLubyte *mask) |
| static void | delete_texture_wrapper (struct gl_renderbuffer *rb) |
| static void | wrap_texture (GLcontext *ctx, struct gl_renderbuffer_attachment *att) |
| static void | update_wrapper (GLcontext *ctx, const struct gl_renderbuffer_attachment *att) |
| void | _mesa_render_texture (GLcontext *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att) |
| void | _mesa_finish_render_texture (GLcontext *ctx, struct gl_renderbuffer_attachment *att) |
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